Monday, October 6, 2008

WANTED: 4e Tome of Horrors

The one thing keeping me from running pre-4e modules with 4e rules is a severe lack of updated monsters. Every time I think I want to plan a game with an old module, I'm always blocked by this obstacle. Bullshitting the rest of any given module is no problem. But if I want to use specific monsters, I need to have them prepared ahead of time. And 4e does a really good job with its new method of handling monsters. But I can't run Castle Zagyg in 4e without many of the old monsters from the 1e MM.

I don't pretend to understand the liscensing controversies surrounding third-party 4e products. I don't care. Wizards of the Coast, whatever the problem is, fix it.

Oh, and gimme my DDi stuff. Gimme, gimme, gimme.


1 comment:

Gregor LeBlaque said...

Preach it, brudder.

I've been looking forward to the 4e ToH since the day Necromancer announced they were going to do it way back in the spring. One of the few things I regret not getting to do before shelving 3e was running a campaign using only 3e ToH (and sequels) monsters. Now I want to run a 4e campaign with nothing but ToH... but there is no ToH! Agh!